dinsdag 1 november 2011

environmental design 101/ part 2

My further step of defining my problem would be coming up with a correct research question, naturally it's tough since i'm interested in more then one subject matter of environmental design. Then again i start to requestion my interests and are these questions relevant enough for my research. Where to begin with? Next step would be figuring out the specific section of the discipline and start dismantling keynotes of the interests that i have till i reach the core of what i'm going for. basically this dismantling of the keynotes looks something like this.




Here are few questions i asked myself during my process of brainstorming and figuring out were do i lack of knowledge.


- How can the workflow of a brush stroke be improved? Brush fulfills certain function when a designer creates. It mimics reality by it's texture

and with a movement it shapes, forms and colors. Is there more that needs to be added then already is? Can there be added more value to it?


- Mixing media to come up with creative designs has bin in the industry ever since, and it keeps on growing witch means there is room to grow in. Are there other softwares or tools that i could use to enhance the creative juices? But then again there are so many tools that are being used, different types of techniques to create and give you an visual orgasm sort of speak.


- Shapes are very important when it comes down to designing it defines the form of the a subject that the designer is creating. It's the thing that allot of focus goes to, it says much about the object that will be showed. For example if the design is a rough sketch, and the brush stroke suggests a building how is it translated in a way everybody understands? Basics are the blueprint for the further development of a concept design to be.


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